Goal'n'Roll is football on dice. 

Every team is just four numbers — Attack, Midfield, Defense, Goalkeeper — and every match is decided by rolling d6. No twitch, no reflexes: only your reads, your nerve, and the dice.

How a match plays

The ball lives in one of three zones. Each turn is a duel — d6 + stat versus d6 + stat — and the winner pushes the ball toward the other goal. Win the attacking zone and you earn a shot: striker's die against the keeper's. Tap the ball to take each turn, watch the dice land, and feel the tension meter climb toward goals, cards and injuries.

You're the coach, not the striker

  • Set the tempo -> swing between Attack, Balance and Defense, trading stamina for pressure.
  • Make substitutions -> shift a point from one line to another, or bring a fresh player on to shake off a knock or a booking.
  • Own the shootout -> when a knockout ends level, you pick your five takers one stat at a time; every use wears a line down, so spread the risk or gamble it all.

Take a nation all the way

Pick one of 48 sides and play the full Cup of Nations bracket — real teams, a real path. Beat stronger opponents to earn more XP, then level up your stats between rounds. Shape a training curve before the tournament to peak for the games that matter. Group stage, last 16, quarters, semis, final — one run, no rewinds.

Pixel-art "night match" style. Playable right in your browser. 

Available in English, Spanish, German, French and Russian.

Updated 11 days ago
Published 13 days ago
StatusReleased
PlatformsHTML5
AuthorBookoff
GenreSports, Simulation
Made withGodot
Tags2D, Dice, Football, Management, Minimalist, Short, Singleplayer, Turn-based
Average sessionA few minutes
LanguagesGerman, English, Spanish; Castilian, Spanish; Latin America, French, Russian
InputsMouse
AI DisclosureAI Assisted, Code, Graphics

Development log

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